
"Sector" = median of Communication Services across 34 companies
Electronic Arts Inc. (EA) is a leading global interactive entertainment company that develops, publishes, and distributes video games, content, and online services. Founded in 1982 and headquartered in Redwood City, California, EA is best known for iconic franchises such as EA SPORTS FC (formerly FIFA), Madden NFL, Battlefield, Apex Legends, The Sims, and Need for Speed. The company creates immersive experiences across consoles, PC, and mobile devices, leveraging its proprietary Frostbite engine and digital platforms to engage millions of players worldwide.
EA generates revenue primarily through the sale of full-game downloads, microtransactions, subscriptions (EA Play), and in-game advertising. Its business model is increasingly focused on live services and recurring player spending, which accounted for over 70% of total net revenue in recent quarters. Key revenue streams include Ultimate Team packs in sports titles, battle passes in Apex Legends, and expansion packs for The Sims. The company also earns licensing fees from third-party developers using its IP and technology.
Operating in the Electronic Gaming & Multimedia industry within the Communication Services sector, EA competes with Activision Blizzard, Take-Two Interactive, Ubisoft, and Epic Games. It holds a strong position in sports gaming with exclusive licenses for major leagues (NFL, FIFA, etc.) and a robust portfolio in shooter and simulation genres. EA's competitive advantages include its massive user base, data-driven game design, and a diversified revenue mix that reduces reliance on individual title releases. The company has been investing in cloud gaming, cross-platform play, and AI-driven development to stay ahead.
EA's target audience spans casual and hardcore gamers across all age groups, with a strong emphasis on sports fans (EA SPORTS) and battle royale enthusiasts (Apex Legends). Geographically, the company generates about 55% of revenue from North America, 30% from Europe, and 15% from Asia-Pacific and other regions. Its digital distribution model allows it to reach a global audience through platforms like PlayStation, Xbox, Nintendo Switch, PC (Steam, Origin, Epic Games Store), and mobile app stores.
An auto-generated descriptive profile based on company data, for informational purposes only.
No 24-hour summary has been generated yet.
Latest saved period: March 2026 · 2026-03-31
Cash dividends by ex-date, not an investment recommendation.
| Ex-date | Amount | Payment date | Period |
|---|---|---|---|
| Feb 25, 2026 | $0.19 | Mar 18, 2026 | Quarterly |
| Dec 3, 2025 | $0.19 | Dec 23, 2025 | Quarterly |
| Aug 27, 2025 | $0.19 | Sep 17, 2025 | Quarterly |
| May 28, 2025 | $0.19 | Jun 18, 2025 | Quarterly |
| Feb 26, 2025 | $0.19 | Mar 19, 2025 | Quarterly |
| Nov 27, 2024 | $0.19 | Dec 18, 2024 | Quarterly |
| Aug 28, 2024 | $0.19 | Sep 18, 2024 | Quarterly |
| May 29, 2024 | $0.19 | Jun 19, 2024 | Quarterly |
| Feb 27, 2024 | $0.19 | Mar 20, 2024 | Quarterly |
| Nov 28, 2023 | $0.19 | Dec 20, 2023 | Quarterly |
| Aug 29, 2023 | $0.19 | Sep 20, 2023 | Quarterly |
| May 30, 2023 | $0.19 | Jun 21, 2023 | Quarterly |
| Feb 28, 2023 | $0.19 | Mar 22, 2023 | Quarterly |
| Nov 29, 2022 | $0.19 | Dec 21, 2022 | Quarterly |
| Aug 30, 2022 | $0.19 | Sep 21, 2022 | Quarterly |
| Jun 7, 2022 | $0.19 | Jun 22, 2022 | Quarterly |
| Mar 8, 2022 | $0.17 | Mar 23, 2022 | Quarterly |
| Dec 7, 2021 | $0.17 | Dec 22, 2021 | Quarterly |
| Aug 31, 2021 | $0.17 | Sep 22, 2021 | Quarterly |
| Jun 1, 2021 | $0.17 | Jun 23, 2021 | Quarterly |
| Mar 2, 2021 | $0.17 | Mar 24, 2021 | Quarterly |
| Dec 1, 2020 | $0.17 | Dec 23, 2020 | Quarterly |
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When available, the page shows quarterly and annual statements plus ratios such as PE, price to book, profit margin, and free cash flow. Latest financial period shown: March 2026.
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